My role was to track the opening shot and re-time some of the animated Lego blocks. I also modelled and animated the Legomen for the shot.
Autodesk Softimage
Created at Smoke & Mirrors
My role was to track the opening shot and re-time some of the animated Lego blocks. I also modelled and animated the Legomen for the shot.
Autodesk Softimage
Created at Smoke & Mirrors
This is one of two commercials for Nintendo 3DS I worked on at Smoke & Mirrors. My role was to animate the camera. text, and background logo elements.
Autodesk Softimage, Maya
Created at Smoke & Mirrors
Created a texture shader using height maps to drain the ocean from Jurassic America and form mountain regions.
Created at http://www.lola-post.com/
I rejoined the team at Lola Post once again to work on BBC’s Atlantis: End of a World, Birth of a Legend. Apart from the usual generalist duties, I was lead ocean TD to R&D the ocean and tsunami setup using SoftImage and aaOceanSuite.